SDLIMAGE™: THE AWARD WINNING VIDEO GAME VISUAL QUALITY BOOSTER

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Limited Use License Agreement

Sdlimage™ 9.2 is licensed to developers or publishers thru a Limited Use License Agreement (LULA) on a per game per target basis (no royalties).

With one LULA, you are granted to use Sdlimage™ for one game. If you want to use it for a different game or a sequel, you must sign a second LULA.

Sdlimage™ 9.2 LULA price policy is based on a flat fee model (no royalties) and depends on the number of platforms your game targets.

Class of Targets

Sdlimage™ 9.2 LULA price levels are indexed on the class your game belongs as follows:

CLASS I CLASS II CLASS III

The game targets Personal computers and/or consoles

The game targets handheld consoles

The game targets mobile phones or PDAs
Includes:
PC, Mac, Sony PS3, PS2 & PSone, Microsoft XBox 360 & Xbox, Nintendo Wii, Game Cube, N64, etc.
Includes:
Sony PSP, Nintendo DS, Game Boy Advance, Game Boy Color, Game Boy, Nokia NGage, NGage/QD, etc.
Includes:
Any handset models, Java MIDP 1 or 2, jsr-184, Symbian, Brew, etc.

Prices

For class I & II, prices depend on the number of differend targets. Per target prices are listed below.
Note that for class III: wireless gaming is something special, as more and more handset models have to be supported. For this reason, mobile games are priced per game, not per target.

SDLIMAGE™ 9.2 FOR ONE ONE GAME CLASS I
Consoles & PC
CLASS II
Handheld Consoles
CLASS III
Wireless Gaming
† 2006 prices slashed for wireless gaming!
‡ Class III game price does not depends on ther number of targeted mobile handset
COST PER TARGET
VAT-excl.
2,500.00 € per target for the given game 2,000.00 € per target for the given game 3,000.00 € for the given game
   

Download Brochure

Download Sdlimage™ 9.2 colorful Adobe® PDF™ file (1.8Mb)
Download
Sdlimage™ 9.2 product brochure in order to have an overview of the product features.

Download Sdlimage™ 9.2 colorful Adobe® PDF™ file (1.8Mb)

Examples of quotation

Class I game: Say you are developing a sequel of the game "A" for three class-I targets: PC, PlayStation 3 and Xbox 360.
The total cost of the LULA for your game is as low as: 2,500.00 × 3 = 7,500.00 €

Class II game: Say you are developing a game "B" for two class-II targets: Nintendo DS and GBC.
The total cost of the LULA for your game is as low as: 2,000.00 × 2 = 4,000.00 €

Class III game: Say you are developing a game "C" for one hundred different handset models.
The total cost of the LULA for your game is as low as: 3,000.00 €

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