For years, Sdlimage™ have been working hard at improving award winning video games.
Today, Sdlimage™ 9.2 continues on next generation platforms such as PlayStation 3™ & Xbox™360™, performing even better!
Introducing Sdlimage™ 9.2
If you are creating interactive realtime 3D games, Sdlimage™ 9.2 is something you must consider!
"Destroy All Humans" by & © 2005 THQ / Pandemic Studios Brisbane for Xbox and PlayStation 2
Visually enhance your game
Sdlimage™ 9.2 is the all-in-one, turn-key solution that provides dramatic quality improvement to real time 3D games.
It processes textures and generates mipmaps by using latest image spectrographics analysis,
bringing unmatched competitive advantage.
By respecting artists' point of view, Sdlimage™ 9.2 emphases achieved results at realtime with no technical constraints
— there is no code to be included in your runtime.
"Nightmare Creatures 2" by & © 2000 Kalisto / Universal / Konami for PlayStation and Dreamcast
Outstanding results
Sdlimage™ has been used for 11 years now,
and several games benefited from its unique hi-performance processing algorithm collection.
Its superiority comes from our long experience in the video game industry as Sdlimage™ track record
proves it. Whatever your game is — be it cartoon-like or realistic — Sdlimage™ respects your
artist genuine artworks as demonstrated in Nightmare Creatures 2 with its unique impressive granitic look.
"Winnie the Pooh" by & © 2001 Disney / NewKidCo / DokyDenki for PSOne, Dreamcast and N64
Unique features
Among many features, we can outline some as follows:
 Built-in Advanced Signal software Processor that removes texture artefacts generated at runtime
and takes the most from your preferred console's Graphics Processor Unit hardware,
 Filtered mipmaped texture generation
 Reduces the number of colors to the required number whatever the original source is (reducing from true-color
to 4-bit color in a snap),
 Texture and normalmap preparation for better compression ratio
 Hassle-free transparency handling,
 All operations are performed offline. No code is required in your runtime thus Sdlimage™ does
not grab any bit of power from your 3D engine.
"Tigger's Party" by & © 2003 Disney / NewKidCo / DokyDenki for PSOne, Dreamcast and N64
What's in the box?
With Sdlimage™ you get:
— the PC-based library for Windows (.Lib, .DLL, *.h) that nicely fits in your production toolchain.
— Getting Started, a 100-page Book as a PDF file
— a set of sample C++ source files to help you integrate Sdlimage™ 9.2 into your toolchain
|
|
|
Shop
Latest news
Sdlimage™ 9.2 features
The list of specs is subject to change without notification:
FEATURES | Sdlimage™ 9.2 |
API | Full C++ api |
Maximum texture size | 2048x2048 pixels (16 times improvement over v9.1) |
Color reduction |
Variance minimization: Better dynamic range now supports 7-bit, 1 dropped (13% improvement over v9.0)
Include 5 different algorithms
— Palette sharing among several images
— Tiling support
|
Quantization matrix | Maximum 256×256 pixels per block |
Scaling |
Isotropic and anisotropic size enlargement and reduction
— Rough or built-in convolution filter
— Support for transparency and opacity mask
|
Transparency | Alpha blending, punch thru and opacity are supported in all functions |
Image support | Raw format — Direct memory mapped |
Image window | All functions |
Filtering | Spacial — Spectral: DCT, Wavelets |
Color count | Ultra-fast |
Processing speed | Lightning fast |
File format supports (both load/save) | RAW formats and BMP, GIF, TGA, TIFF, PNG and more |
Pixel format support: | 4-bit and 8-bit indexed, A1RGB 12-bit (Playstation One), R5G5B5 15-bit, R5G6B5 16-bit, and A1R5G5B5 16-bit, RGB 24-bit, ARGB 32-bit |
Pixel format support for Normal maps and Vector fields: | RGB 24-bit, ARGB 32-bit and up to 3×32-bit floating point |
|
Shop on
|
|
|
Sdlimage, the Sdlimage logo, dsei, dsei.biz are trademarks or registered trademarks of dse interactive.
— Destroy all humans!, the monster's photograph and related material are trademarks or registered trademarks of Pandemic Studios / THQ
— PlayStation, PlayStation 2, PlayStation 3, PSP, PS2, PSone and all related logos are trademark or registered trademark of Sony Computer Electronics Entertainment
— Xbox, Xbox 360, DirectX and all related logos are a trademark or registered trademark of Microsoft Corp
— Nintendo DS, GameBoy, GameCube, Nintendo 64 and related logos are trademarks or registered trademark of Nintendo Corp.
— Java, J2me, Jsr-184 and related logos are trademarks or registered trademark of Sun Microsystems.
— Winnie The Pooh and related material as well as Peter Pan are registered trademarks of Disney/NewKidCo, screen shots are copyright of Dôki Denki SA/Disney Interactive/NewKidCo
— Nightmare Creatures II is registered trademark of Kalisto Entertainment SA/UbiSoft SA, all related screen shots are copyright Kalisto Entertainment SA
— GIF is a trademark of CompuServe Corp.
|
|
Copyright © dse interactive 1994 ˜ 2021 — All Rights Reserved
| 02:25 AM | Passer en français
| Contact | RSS Feed
Sdlimage, the Sdlimage logo, dsei, dsei.biz are trademarks or registered trademarks of dse interactive.
— Destroy all humans!, the monster's photograph and related material are trademarks or registered trademarks of Pandemic Studios / THQ
— PlayStation, PlayStation 2, PlayStation 3, PSP, PS2, PSone and all related logos are trademark or registered trademark of Sony Computer Electronics Entertainment
— Xbox, Xbox 360, DirectX and all related logos are a trademark or registered trademark of Microsoft Corp
— Nintendo DS, GameBoy, GameCube, Nintendo 64 and related logos are trademarks or registered trademark of Nintendo Corp.
— Java, J2me, Jsr-184 and related logos are trademarks or registered trademark of Sun Microsystems.
— Winnie The Pooh and related material as well as Peter Pan are registered trademarks of Disney/NewKidCo, screen shots are copyright of Dôki Denki SA/Disney Interactive/NewKidCo
— Nightmare Creatures II is registered trademark of Kalisto Entertainment SA/UbiSoft SA, all related screen shots are copyright Kalisto Entertainment SA
— GIF is a trademark of CompuServe Corp.
|